//单位是否能防化 0不能 1特殊头盔 2防毒面具
if(goggles _this in astox_goggles) exitWith{2};
if(headgear _this in astox_headgear) exitWith{1};
0
//|| {uniform _this in astox_uniform} //or(vest player==tox_prot)or(Backpack player==tox_prot)